The first and most important question is: how do I get around corners?
Fast corner
Hairpin
90 degree turn
The illustration on the right shows a trajectory with a constant and maximum possible radius of approach. The entry is much earlier, but it is not possible to start the acceleration until some time after the apex has been passed. This trajectory is smoother and is suitable for overtaking in a corner, as it implies later braking.
Double Apex
However, in some cases it may be more efficient to enter the first turn deep, without touching the apex, and straighten the trajectory on the following turn.
Turning with increasing radius
Turning with a decreasing radius
Kart control at the clutch limit
Slow turns
Fast turn
1) It is very difficult to stop skidding in a fast corner
2) The speed and time loss caused by skidding is too high.